The Units:
Militia: These are troops that have no formal training in warfare and are just men and sometimes women who wish to fight for freedom. Only the United States player may purchase Militia. The American player may purchase and place these units outside of cities for double their price. All other land units can only be built in city territories.
Infantry: While the British had full time professional soldiers, the Americans had militia. However, both fought well on the field of battle. The French also had professional soldiers. Infantry are good on the defense and poor on the offense.
Cannon: Cannon provided the punch needed to break enemy armies. Cannon has a good attack and a poor defense.
Hessians: These were German Mercenaries working for the British. Hessians are cheap to purchase but lacking discipline for policing duties (they slash and burn when left on there own). (see Slash and Burn rules further below)
Dragoons: Dragoons provide a good attack and a good defense however, they are expensive. Dragoons have an ability that only one other unit has, they may move two land territories per turn and all other non cavalry units may move only one.
Cavalry: These units are only available to the Indians. The units have a high attack and low defense value and may move two territories per turn instead of one.
Dignitaries: This unit is a person (Benjamin Franklin) and is a unit for game play, but does not have nor need a game counter as he has not stats. He can be represented by a penny or any other small unique object. This unit must get to France in order for the French to enter the war. Without getting Benjamin Franklin to France, France will not join. In order to get Benjamin Franklin to France, the Blockade must be broken for only one turn If the blockade is broken the American player need simply say that Ben Franklin is now in France. The other option for getting Ben Franklin to France is to get him to Spanish Florida. From there he can go to France the next turn. Every turn Benjamin Franklin is in France he has a 1 in 10 chance of getting France into the war. After Benjamin Franklin is in France add up all the battles that have taken place that turn. If there are more wins for the American player add the number of those those wins (less the loses) to the die roll chance for getting France to join that turn. For instance, if the total wins 3 battle but lost 1 that would be a plus of 2 for that turn so a roll of 8, 9 or 10 would get France into the War. Benjamin Franklin can not attempt to go to France until the start of the 3rd American turn.
Ship of the Line: While there was more than one type of ship in the war, for simplicity sakes we are making only one type of warship. Ships of the line move two sea territories per turn.
Transport: These ships carry land units across large bodies of water. A Transport can carry 5 infantry units or 2 Cannon or 1 Dragoon. Hessians and militia count as infantry for these purposes.