About the Game Maps:
The game map comes as four 11"x 17" sheets of paper. These four are combined together to create the game board. Notice on the map several unique map features which are explained below.
Forts:
Forts are places where the British army stored cannon and gunpowder. The first army to reach either Fort Ticonderoga or Detroit will receive 4 cannon units. And yes, for the first turn the American player can chose start a unit IN Fort Ticonderoga. Forts provide +1 defense against all attacks.
Red Squares:
The red squares on the map represent Indian settlements. Any army going through a territory with a red square will have to fight 3 Indian Infantry and 1 Indian Cavalry. Treat the Indian forces as the "defender" of the territory. If there is an Indian player, these red squares represent the Indian's cities and the “country”. If there is an active Indian player, Indian territories do NOT get the free 3 infantry and 1 cavalry as listed above whenever a territory with a red square is attacked.
Yellow Squares:
The Yellow Squares on the map in the water represent all the places that the British MUST place their ships in order to have a blockade of the US. They must have at least 1 ship in each square for a full turn for the blockade to be in effect.
Forts:
Forts are presented on the map with a big F within a square. There are only two forts on the map. Fort Ticonderoga and Fort Detroit. The first player to reach either fort will receive 4 cannon for their army, with the cannon units being placed at the location of that fort.
Rivers:
Ships of the line and Transports can move into rivers. And land units (Dragoons, Cannon, Militia and infantry) when attacking across a river are -2 to hit on the attack. You do not need Transports to have land units attack across a river. The area between New York Island and the Mainland is considered a river even though it isn’t a line. You can tell a river on the map as a blue line.
Resources Points:
Resource Points are marked on the map by block circles with a number within them. Only the American territories have resources marked in this fashion, as only America draws resources by collecting them from the map. All other nations have set resource incomes from their European territories (explained further below).
Off Map Sea Zones: Getting Troops from Europe:
The only way to get troops from Britain or France is to ship them over. A Transport can carry 5 infantry units or 2 Cannon or 1 Dragoon. For this purpose start all ships in the British isles home territory (or the sea zone next to it for French ships and troops) and follow up one move a turn till you get to the end. Then start again on the main map where it says “British Starts Here” or "France Starts Here". The British will also have the option of building some troops directly in the colonies, but at 3 times the normal cost (see building new units).