Cantrips are a magic user’s everyday spells. Small little magics that let them flex their magical abilities into the conveniences of every day life. They are not powerful magical spells, but rather allow the magic user to utilize magic in a myriad of small ways, and potentially, constantly throughout the day without expending the smallest amount of their Spell Points or spell casting ability.
In essence, there are characters who have some combat oriented spells, and a few characters that have useful other campaigning spells or powerful abilities, yet, few who have the magics for the simple but useful things like locating water sources, drying your clothes after a heavy raining, etc. Cantrips allow a character to pick up many little spells that can be useful in small ways throughout the day and yet save all of their Spell Points (think, mystical ability) for the big encounters or events of the quest. And they still seem ever the wizard or sorcerer, utilizing magic throughout the day.
In Dark Realms spells and magic are not restricted to just wizardly oriented classes. Anyone can acquire them. But when you want to present your character as the wizardly type and use magic all the time, even on the little things, Cantrips are the way to build this element into your
character’s abilities.
Cantrips includes the new Cantrip rules, the Skill of Cantrips and Master of Cantrips, a new Cantrips Character Spell Sheet add-on and an astounding 845 Cantrip ideas.
20 pages,saddlestitch booklet.
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